BrightVertex Games makes software for Android: tools for people who build things, and games for the gaps in between. Everything we publish works with the connection off and asks nobody to sign in.
BrightVertex Games is a trading name of Bedford Auto Fix Limited, registered in England and Wales. It is a small studio: the same people design, build, release and answer for everything that carries the name.
Our work sits between two habits — the precision a developer tool demands, and the immediacy a game demands. Both come down to the same thing: the response has to arrive the instant you act, and the result has to be exactly what you asked for.
Native applications written and kept in-house, from the rendering loop through to release builds and the compliance paperwork Google Play asks of a publisher.
Visual builders that emit real code — the kind you paste into a project and use unchanged, because the generator writes what you would have written.
Controls, previews and code panels kept in view together, so adjusting a value and seeing its effect never costs a navigation step.
Store presence, releases and correspondence for everything in the catalogue. The address at the foot of this page reaches a person.
A visual playground for the fiddly parts of CSS. Rather than guessing at grid-template values or hand-tuning gradient stops, you set the thing up by eye, watch the preview update as you go, and copy out clean CSS ready to paste into a project.
The grid builder takes real units — fixed pixels, flexible fr, auto, percentages, min and max — lets you set gaps, place items across cells, and writes the exact declarations back to you, formatted. The gradient studio does the same for colour: linear or radial, as many stops as you want to drag around, angle and position tuned live, and the precise gradient string copied in one tap. Around those two sit generators for box-shadow, border-radius and transforms, each with its own live preview.